Reputation Economy Simulation: Call For Participation

From May 13, 2022 to May 14, 2022 | Pamplona, Spain

Our first in-person, two-day simulation of the reputation/sufficiency economy took place in Pamplona, Spain on May 13-14.

This event is complete, but if you are interested in participating or know of funding available for additional activities we would like to hear from you.

About Simulation of Sufficiency Economy

We are simulating a reputation-based sharing economy where communities share their resources and rate one another on reputation and fairness. The goal is to understand how we could replace money with measures that represent our values, to create a regional economy with more social equity and environmentalism built into the way that communities interact.

Participation is open, with priority to those who represent communities, cooperatives, social enterprises, villages, and NGOs. We will be running a simulation in the form of a role-playing game for the two days. Each day will have a morning and afternoon round of the game, so people can participate for half a day, a full day, or both days, depending on their availability.

About Simulation of Sufficiency Economy

We are simulating a reputation-based sharing economy where communities share their resources and rate one another on reputation and fairness. The goal is to understand how we could replace money with measures that represent our values, to create a regional economy with more social equity and environmentalism built into the way that communities interact.

Participation is open, with priority to those who represent communities, cooperatives, social enterprises, villages, and NGOs. We will be running a simulation in the form of a role-playing game for the two days. Each day will have a morning and afternoon round of the game, so people can participate for half a day, a full day, or both days, depending on their availability.

Basic Information

Players will create or be assigned a role where they represent a community or organization, and they will role-play different types of social and economic interactions with the other participants. For those who are good with role-playing games and comfortable with database entry, you may want to be a “game master” who oversees the game and records the interactions. The game is described below. The game is an opportunity to explore a sharing economy and also to meet other social enterprises, communities, and organizations forming movements to change the economy.

The primary languages spoken during the event are Spanish and English. We will provide catered breakfast and lunch.

To apply for participation, please fill in the form below. We will try to accept all applications. Depending on the needs, we may get a shared accommodation or discount at a local hotel.

Basic Information

Players will create or be assigned a role where they represent a community or organization, and they will role-play different types of social and economic interactions with the other participants. For those who are good with role-playing games and comfortable with database entry, you may want to be a “game master” who oversees the game and records the interactions. The game is described below. The game is an opportunity to explore a sharing economy and also to meet other social enterprises, communities, and organizations forming movements to change the economy.

The primary languages spoken during the event are Spanish and English. We will provide catered breakfast and lunch.

To apply for participation, please fill in the form below. We will try to accept all applications. Depending on the needs, we may get a shared accommodation or discount at a local hotel.

We are experimenting with new forms of economy and new ways of measuring value on multiple levels. The economy is based on sufficiency. Grace Rachmany, a currency design and tokenomics expert, describes the project, progress and funding requirements for 2022-2023

Participation and Preparation

1. Filling the Form

First step to participate is filling in the form below.

2. Interview

We will get back to you within 48 hours to schedule an interview.

3. Developing “character”

In the interview, we will develop together a “character” for your role play in the game. This may represent your existing community or organization or an imagined community or business.

4. Confirmation

We will confirm your participation and logistics.

5. Join

You’ll join!

6. Summary

After the simulation, all participants will receive a summary report of the findings in English. (We may translate to Spanish or Basque if there is interest.)

Note: You will be expected to pay for your own travel and expenses to come to Pamplona. We will provide breakfast and lunch during the simulation game.

Schedule

Friday, May 13th, 2022
8:30
Meet and get name tags

Day 1 of event is starting and you will meet others and get your name tag.

09:00-10:00
Networking

and Breakfast

Hour before first round of the game, you can enjoy while networking and breakfast.

10:00-13:00
Round 1 of game play

This is the first round (morning session) of the game.

13:00-13:30
Break, change of roles

New people joining

After morning half of the game, you can take a break. Meanwhile, you will change your role.

13:30-14:30
Lunch and Networking

Hour before second round of the game, you can enjoy your lunch while networking.

14:30-17:30
Round 2 of game play

This is second round (evening session) of the game.

17:30-19:00
Findings

Game masters stay to summarize findings. Others may also stay.

Saturday, May 14th, 2022
8:30
Meet and get name tags

Day 2 of event is starting and you will meet others and get your name tag.

09:00-10:00
Networking

and Breakfast

Hour before first round of the game, you can enjoy while networking and breakfast.

10:00-13:00
Round 3 of game play

This is third round (morning session) of the game.

13:00-13:30
Break, change of roles

New people joining

After morning half of the game, you can take a break. Meanwhile, you will change your role.

13:30-14:30
Lunch and Networking

Hour before second round of the game, you can enjoy your lunch while networking.

14:30-17:30
Round 4 of game play

This is forth round (evening session) of the game.

17:30-19:00
Findings

Game masters stay to summarize findings. Others may also stay.

Sunday, May 15th, 2022
8:30-19:00
The Final Day

Summary of findings, collection of information, discussions on next steps for core team. Others may participate.

Simulation: How it Works

The purpose of the shared economy is so sustain the maximum number of people and communities in a shared economy. The primary measure is reputation, rather than money. In every community interaction, the communities will rate one another on reputation and values in the areas of Professionalism, Environmentalism, Culture, Social, and Communication. Exchange can include money, but the basis is to share resources in a way that generates more value for the region as a whole, both in terms of commerce and in terms of social equity, trust, and ecological restoration.

You will be simulating how this economy works as a role-playing game, where you will play the role of a community or organization in the economy. Let’s say you are pretending to be the lumber company which is trying to become more ecologically conscious and build more eco-friendly housing. You contact the local solar panel installation experts and an architecture firm, and together the three of you design an ecologically friendly home using solar energy. At the end of the “interaction” in the simulation, each of you rates the other one on three values you felt were outstanding for the other participant. The solar panel company rated you as very reliable (10) and community-minded (8), but not very ecological (6). You rated the solar panel company very ecological (9), friendly (9), and fairly reliable (7). This is one “turn” in which three actors collaborated in one interaction.

In a normal economy, in this type of interaction, no money changed hands, and no “value” would be said to be added to the system until you sold one of these designs. But in this economy, we track the value and values of the system in a way that aligns with your human values. Another community might want to cooperate with you or share their services based on the positive reputation you gained in this and other interactions. Your caring for the community and professionalism is visible, whether or not there is money involved.

During the two-day simulation, you’ll be able to choose or create a community to represent, and you’ll use your creativity to come up with different types of exchanges and interactions, with or without monetary value, and rate the other role-players in the game. You’ll give us feedback on whether this system makes sense to you, how we might design and improve it, and whether you’d be interested in being part of a beta trial when we are ready with the software. We are using the input from the two-day simulation to help us raise funds and develop the prototype.

Each round will be half a day, morning or evening. The round will go as follows:

    1. At the start of each round, you will get a “game card” which represents the community you are playing. If you stay for multiple rounds, you may want to play the same player each round. If you belong to a community, you can play your own community (we will prepare in advance.).
    2. You’ll wear two name tags: One your real name and community, and the other is the community you represent in the game. In the main room, we will display a board of needs and offers from the different communities.
    3. We will have a meal together, buffet style, so we can mingle with others and learn what communities they represent.
    4. For each round, we will sit in a circle and the game masters will help you find a community you wish to interact with. In addition to the “traders”, 2-3 observing communities and a game master will join. Every half an hour, we will ring a bell to change groups.
    5. After 4 rounds, we will have a review and share, and the next round will start with the next meal.

Each round will include 4-5 turns for the communities. Each turn happens as follows:

    1. 15 minutes: Two players will negotiate an agreement. The intention is to find a way to exchange. It’s fine to include money, and it’s also fine to give something for free or say the community can pay back later.
    2. The observers can also become part of the agreement by offering additional goods/services, or even negotiating a better deal than the original bidder. It is a creative game, anything that you would do in life could happen.
    3. The players will make up a story of how the transaction really happened. (For example: They delivered on time, but everything was wrapped in plastic. The delivery guy was professional and polite.)
    4. Players rate one another on any 3 reputation qualities they want, plus the fairness of the transaction (cool/uncool).
    5. If appropriate, any of the observers can rate the interaction. For example, if the coffee shop hired a decorator, someone from another community might come to eat at the coffee shop the next day and notice they did a good (or bad) job of the new decorations and want to rate the decorator.
    6. The turn ends and all players look for another game.

At any time, the game master can pull a “wildcard”, for example: There is flooding on the roads and the delivery didn’t arrive.

The purpose of the shared economy is so sustain the maximum number of people and communities in a shared economy. The primary measure is reputation, rather than money. In every community interaction, the communities will rate one another on reputation and values in the areas of Professionalism, Environmentalism, Culture, Social, and Communication. Exchange can include money, but the basis is to share resources in a way that generates more value for the region as a whole, both in terms of commerce and in terms of social equity, trust, and ecological restoration.

You will be simulating how this economy works as a role-playing game, where you will play the role of a community or organization in the economy. Let’s say you are pretending to be the lumber company which is trying to become more ecologically conscious and build more eco-friendly housing. You contact the local solar panel installation experts and an architecture firm, and together the three of you design an ecologically friendly home using solar energy. At the end of the “interaction” in the simulation, each of you rates the other one on three values you felt were outstanding for the other participant. The solar panel company rated you as very reliable (10) and community-minded (8), but not very ecological (6). You rated the solar panel company very ecological (9), friendly (9), and fairly reliable (7). This is one “turn” in which three actors collaborated in one interaction.

In a normal economy, in this type of interaction, no money changed hands, and no “value” would be said to be added to the system until you sold one of these designs. But in this economy, we track the value and values of the system in a way that aligns with your human values. Another community might want to cooperate with you or share their services based on the positive reputation you gained in this and other interactions. Your caring for the community and professionalism is visible, whether or not there is money involved.

During the two-day simulation, you’ll be able to choose or create a community to represent, and you’ll use your creativity to come up with different types of exchanges and interactions, with or without monetary value, and rate the other role-players in the game. You’ll give us feedback on whether this system makes sense to you, how we might design and improve it, and whether you’d be interested in being part of a beta trial when we are ready with the software. We are using the input from the two-day simulation to help us raise funds and develop the prototype.

Each round will be half a day, morning or evening. The round will go as follows:

    1. At the start of each round, you will get a “game card” which represents the community you are playing. If you stay for multiple rounds, you may want to play the same player each round. If you belong to a community, you can play your own community (we will prepare in advance.).
    2. You’ll wear two name tags: One your real name and community, and the other is the community you represent in the game. In the main room, we will display a board of needs and offers from the different communities.
    3. We will have a meal together, buffet style, so we can mingle with others and learn what communities they represent.
    4. For each round, we will sit in a circle and the game masters will help you find a community you wish to interact with. In addition to the “traders”, 2-3 observing communities and a game master will join. Every half an hour, we will ring a bell to change groups.
    5. After 4 rounds, we will have a review and share, and the next round will start with the next meal.

Each round will include 4-5 turns for the communities. Each turn happens as follows:

    1. 15 minutes: Two players will negotiate an agreement. The intention is to find a way to exchange. It’s fine to include money, and it’s also fine to give something for free or say the community can pay back later.
    2. The observers can also become part of the agreement by offering additional goods/services, or even negotiating a better deal than the original bidder. It is a creative game, anything that you would do in life could happen.
    3. The players will make up a story of how the transaction really happened. (For example: They delivered on time, but everything was wrapped in plastic. The delivery guy was professional and polite.)
    4. Players rate one another on any 3 reputation qualities they want, plus the fairness of the transaction (cool/uncool).
    5. If appropriate, any of the observers can rate the interaction. For example, if the coffee shop hired a decorator, someone from another community might come to eat at the coffee shop the next day and notice they did a good (or bad) job of the new decorations and want to rate the decorator.
    6. The turn ends and all players look for another game.

At any time, the game master can pull a “wildcard”, for example: There is flooding on the roads and the delivery didn’t arrive.